Games, Holidays and Events
Games
Including but not limited to the following
Dragon Races: Dragon Races are held once a month, except during December. Any witch can enter the race if he or she is brave enough. A variety of flying and non-flying dragons are provided, and any competing witch can enter a ground race or fly a dragon in an air race. Any contestant can enter his or her personal dragon as long as the dragon meets contest requirements. The first dragon to get to the finishing line and light a bonfire wins. A celebration is held around the bonfire afterward.
For the end of the year grand tournament called the Double Dragon Dare, an elaborate obstacle course is erected for the dragons and their riders to maneuver through in order to get to the finish line, save a captive, and claim the ultimate prize, which is often a gold key admission to Mystic Steeples or Toadvine Citadel.
Honorary candle lighters attend the Double Dragon Dare to up the challenge.
Fortune or Forfeit: Children particularly love this game where they hold small pumpkins, by a string, over a cauldron’s flame and wait for them to explode in order to reveal their weekly fortune or dare.
Jumping the Broom: Mostly single women hoping to increase their odds of getting married play this game as quests at weddings. Also, couples jump brooms at their weddings to sanction their marriages like a contract.
During other ceremonies and carnivals, entire Sanguinati families might jump over brooms to see if the brooms will rise under them as a show of loyalty. If the broom rises, the lucky individual may claim the broom as his or her own.
Jumping the Cauldron: At Beltane festivals, couples wanting to have children play jump the cauldron. The official Jack-in-the-green ties one man's leg to one woman's leg using passion vines to start the ceremony. If one of the hopeful couple’s bottom lands in the cauldron, this is to be a sign they won’t conceive children. If they make it over the cauldron unspoiled by its wet contents, then they will most definitely have children soon.
For years, Minty Kraneswaddle has zealously volunteered for the role as the official Jack-in-the-green.
Potluck: In this game, enchanted pots or mini cauldrons are placed on a table, and each contestant tosses a ladle, trying to get the scooper inside the prize pot, which is certainly rewarding, but if the ladle lands in any of the other pots, the contestant can expect a variety of shocking results.
Séances: Séances are usually held by Sorcerers who hold a group meeting to receive communication from the dead. This has become a dying game among Sanguinati witches because the vespercestors only allow them to contact the Ancients.
Sip 'n See: By invitation only. This formal fortune party requires teacups, thirsty lips, and a ton of time and tea leaves.
Spin the Broom: Spinning the broom is usually played to show the location of something lost, find objects in a scavenger hunt, or done to find one’s way when lost. The success of this game depends on the quality and loyalty of the broom.
Spin the Dagger: Doomsy Gloomsy claims she has played spin the dagger often.
Spurgmulin Tournament
Spurgmulin Pronunciation: [spurg-MULL-in]
Rhymes with: Hurt skull win
Spurgie Pronouciation: [Spur-gee]
Rhymes with: Hurting
The Spurgmulin Tournament, also called “Spurgy,” is an annual Sanguinati sporting event between players from Mystic Steeples, Toadvine Citadel, and Grossatete Sanatorium. One tournament is held at each establishment’s location until each of the three teams has had a chance to compete with the other. The best of the two teams compete against each other for the ultimate winner in the final Spurgmulin Tournament called the Destiny Dome held in October. Only the date of the Destiny Dome is announced ahead of time. The other tournaments are held more spontaneously in order to catch the schlemeasel off guard.
Spurgmulin Teams
All Spurgmulin teams (Mystic Steeples, Grossatete Sanatorium, and Toadvine Citadel) consist of pawnikins, aerowachees, and their coaches.
The Schlemeasel is independent.
Aerowachee: Aerowachees from each team fly brooms while pulling ropes tied to the schlemeasel's hands and feet. According to Sanguinati History, the name derived from an old term for air watching, or to watch from the air.
Aerowachee Pronunciation: [AIR-oh-wok-ee]
Pawnikin: Pawnikins are ground players who guide their ogres across the flat using leather straps attached to saddles on the back of their ogres’ necks. Pawnikins use magic wands to manipulate rolling bowlies over the flat for whatever outcome they wish for the tournament. According to Sanguinati History, the name derived from the word pawn and the word Atkin meaning man or earth.
Pawnikin Pronunciation: [PAWN-ick-in]
Defenders: There are two official defenders for every Spurgmulin Tournament — one aerowachee defender and one pawnikin defender: Their job is to help the schlemeasel make it across the flat and into the dog palace. Usually, no player wants the schlemeasel to pick him or her as a defender, as they would rather prevent this and help their team win, but it is a big temptation, depending on the individual’s needs. If the picked defender does help defend the schlemeasel, and he or she wins, the defender might receive valuable progress gauge points on their reports, or they might receive awards, or at best, a gold key admission to Mystic Steeples. But in doing so, one or both of the defenders risk pitting themselves against their team and a legion of loyal spectators.
Team Coach: Every Spurgmulin team has one to two coaches who train every aerowachee and pawnikin. During tournaments, he or she works from the sidelines to support and guide the team to victory.
Mystic Steeples: An enormous sovereign institution of the Sanguinati and the governing body of most of the country of Hoopenfangia, located within the region of Severance in the southeast. Mystic Steeples is home of the Spurgmulin Dome, the largest sporting arena in the country, where the tournament got its start.
Official Mascot: A blonde poodle representing Spurgmulin. This is a poodle costume so large it takes four people to wear and operate at the tournaments. The poodle costume poops out brass souvenirs at the audience in the high-rising stands.
Toadvine Citadel: The second-largest institution of the Sanguinati, a branch of Mystic Steeples, located within the region of of Dragonlick, in Sipwiset, Hoopenfangia. Toadvine Citadel is home of the Pumpkin Dome, the second-largest sporting arena in the country.
Official Mascot: A spotted-green toad named Tacky-tongued Toady. This eerily realistic costume only requires one athletic person to wear and operate. Toady often steals food items and souvenir tokens from fans of rival teams with its long tongue.
Grossatete Sanatorium: Pronounced [GROSS-uh-tea-tea]. Grossatete Sanatorium is the third-largest institution of the Sanguinati, a reformatory prison approximately one mile behind Mystic Steeples, located within the region of Severance in southeast Hoopenfangia. Grossatete Sanatorium is home of Sanatorium Stadium, the fourth-largest sporting arena in the country. It is not enclosed, so the weather can play a factor when Mystic Ministry schedules a tournament there. For games at the sanatorium, the stargazers check the constellations with their telescopes and give magic staff signals to O Enchantedness when it is safe to proceed with the tournament.
Inmates at Grossatete Sanatorium are only allowed to attend the tournament when the games are hosted at the sanatorium. Unless they are players or assistants, they are heavily monitored by security. The soothsayers lock the more dangerous prisoners in chains and leather straps as soon as they seat them.
Official Mascot: A blindfolded ogre named Grog led around on a leash by a grown man dressed as a little girl. Grog is a costume worn by two people, one on the shoulders of the other. Grog, the ogre, represents the reforming power that Grossatete Sanatorium has on its inmates: to demonstrate this, the mascot slops around the stadium in a downtrodden manner during the tournaments.
The Schlemeasel
Name Pronunciation: [shluh-ME-zull].
Rhymes with: Shh! Uh weasel.
The schlemeasel is a living person symbolically representing the former bodyguard of a dead Familiar (a poodle by the name of Spurgmulin) that belonged to Ancient Rendum LaRock. In Rendum’s lifetime, he had appointed several official schlemeasels, at different times, to watch over his beloved Spurgmulin, to assure that the poodle Familiar always made it back safely to his luxurious dog palace. Eventually, the last appointed schlemeasel failed to protect Spurgmulin, and the poodle died, so Rendum created the Spurgmulin Tournament both to honor his Familiar and to punish future schlemeasels.
Every tournament, the council of elders picks an imprisoned witch from Grossatete Sanatorium to serve as the schlemeasel, thereby offering him or her a chance for release. For Mystic Steeples or Toadvine Citadel, the council of elders usually picks a witch whose Progress Gauge Reports are the lowest, or someone found to have committed a grave violation. Many Sorcerers and Noctivatians have been among those the council has chosen to be schlemeasels, but in modern times, the elders won’t admit that they single out those two types of witches for such a purpose.
The schlemeasel is his own team, but any player can choose to assist or hinder the schlemeasel, though players rarely ever assist the schlemeasel unless the schlemeasel picks them as his two official defenders: The schlemeasel gets the option to choose one aerowachee and one pawnikin from any team as a defender to defend him. Each team has at least two replacement aerowachees and pawnikins in case they are injured, but the schlemeasel cannot pick them as defenders. Both teams, along with the cats, try to capture the schlemeasel with the objective of trapping or cornering him before he makes it inside the dog palace.
Spurgmulin History
The tournament was established on February 19, 1789, in honor of Spurgmulin, the name of Ancient Rendum LaRock’s familiar — his precious blonde poodle. Spurgmulin came to him when Rendum was a teenager out for a walk behind the southern wing of Mystic Steeples. The poodle jumped out the doorway of a spurge* mulin** (**mulin is an old word for a mill,) which was then located where the Spurgmulin Dome was later built behind Mystic Steeples.
With its long thin legs, the poodle hopped like a sparrow toward Rendum, over a field of four-leaf clover, carrying a small branch of wood spurge in its mouth. *Spurge is the main botanical ingredient and namesake for the term expurgare (meaning to act as a purgative) as used in the Elixir of Purgare by Head Magister Crumpecker to purge spirits and dark moods from inmates.
Rendum kept Spurgmulin by his side, and the dog led the charge during wars with other regions. Therefore, Rendum appointed an official schlemeasel to watch over his beloved Familiar, to assure that Spurgmulin made it back safely to his luxurious dog palace. If the schlemeasel failed to keep Spurgmulin safe, Rendum would either feed the schlemeasel to cats with moon madness, tie him up and drop him or her down a tornado funnel, boil the schlemeasel in a cauldron, or entomb him in a sack of potatoes and hand him over to a gang of ogres.
To help assure his dog’s safety, Rendum granted the official schlemeasel his or her choice of two trained witches, one to travel by ground (the pawnikin) and the other by air (the aerowachee). Eventually the last appointed schlemeasel failed to protect Spurgmulin and the poodle died, so Rendum created the Spurgmulin Tournament both to honor his Familiar and to punish future schlemeasels. Since a Familiar’s spirit is supposed to live on after death, the Sanguinati believe that Spurgmulin’s spirit is running wild on the flat during the tournament, wanting the official schlemeasel to guide him to the dog palace
Spurgmulin Rules
Every tournament, the council of elders picks an imprisoned witch from Grossatete Sanatorium to serve as the schlemeasel, thereby offering him or her a chance for release. For Mystic Steeples or Toadvine Citadel, the council of elders usually picks a witch whose Progress Gauge Reports are the lowest, or someone found to have committed a grave violation. Many Sorcerers and Noctivatians have been among those the council has chosen to be schlemeasels, but in modern times, the elders won’t admit that they single out those two types of witches for such a purpose.
The tournament consists of two Sanguinati teams from either Mystic Steeples, Toadvine Citadel, or Grossatete Sanatorium. Each team has two aerowachees who fly brooms in the air (called the open) and two pawnikins who ride on the necks of blindfolded ogres, on a field of four-leaf clover (called the flat.) The schlemeasel is his own team, the lone target in the tournament. Any player can choose to assist or hinder the schlemeasel, though players rarely ever assist the schlemeasel unless the schlemeasel picks them as his two official defenders: The schlemeasel gets the option to choose one aerowachee and one pawnikin from any team as a defender to defend him. Each team has two replacement aerowachees and pawnikins in case they are injured, but the schlemeasel cannot pick them as defenders.
The game begins when the twelve members of the cat’s cradle give up their cats, which are then cast into the shrubby. Guided by monkeys’ sounding horns, the cats track the scent of the schlemeasel until they can corner him, knock him to the ground, or drive him into a schlimy pit or boiling cauldron. The schlemeasel’s goal is to maneuver past obstacles scattered across a long field until he or she makes it inside a dog palace at the opposite end. Both teams, along with the cats, try to capture the schlemeasel with the objective of trapping or cornering him, before he makes it completely inside the dog palace.
Pawnikins must guide their ogres using leather straps attached to saddles on the back of their ogres’ necks while using magic wands to manipulate rolling bowlies over the flat for whatever outcome they wish for the tournament. A pawnikin is never allowed to use his or her wand on the ogres or another player, including the schlemeasel. They can use their wands to blast a bowlie around the flat in order to block or engulf the schlemeasel, or they can steer their ogres to block the schlemeasel, which does present significant risks, considering the sheer size of the beasts and their unpredictable behavior. Each team has monkeys that guide the legs of the ogres with pokin-poles around obstacles of schlimy pits, burning cauldrons, and rolling bowlies. If anyone, usually the schlemeasel, gets too close to the schlimy pits, gruwels may come out and pull them inside.
Aerowachees from each team fly brooms while pulling ropes tied to the schlemeasel's hands and feet. Any aerowachee from either team can fly in any direction he or she chooses, as long as they remain on their brooms. Any player can choose to assist or hinder the schlemeasel as long as they follow the rules and do not physically touch or use magic on the schlemeasel.
Any team but the schlemeasel can call “time out” up to four times to pause the game. If the schlemeasel is stuck, trapped, or passed out for over six minutes, he has lost the tournament. The schlemeasel wins if he makes it completely inside the dog palace and shouts, “Spurgmulin!”
Prizes or Game Benefits
Mystic Ministry judges the players in action, and this can improve a player’s Progress Gauge Report or ensure a player’s release from the sanatorium. At best, it can earn an impressive player, including the schlemeasel, a gold key of admission to Mystic Steeples.
If a chosen schlemeasel doesn’t cooperate by accepting his or her role in the Spurgmulin Tournament, they risk terrible points on their Progress Gauge Reports; awful prizes like a lifetime supply of dragon dung delivered to their front doorsteps; and at worst, imprisonment, or being shunned from the community.
Spurgmulin Parts and Events
Calling of the Covens: The Calling of the Covens is when someone (usually the high priestess) sounds a loud horn while drums are played, and the choir from Mystic Steeples makes a whirring holler; this is done to signal the Sanguinati covens, along with Spurgmulin fans and spectators, to assemble in the stadium before the tournament begins.
Pregame Show: There is a variety of entertainment before the tournament starts, including a performance by Mystic Broom Brigade.
Official Chant: An incantation, or spell of sorts, to ensure the safety of the players. The Magister of Controssua Studies usually says the official chant, while the honorary candle lighters collect money for intervention petitions.
Intervention Petitions: Two honorary candle lighters collect money in their witches' hats from spectators who purchase intervention petitions. The candle lighters then chant and light-colored candles for or against a requested player — usually the schlemeasel. If they don’t mind the risk of being caught, spectators sometimes buy expensive black (death) candles sold under the counter. Black candles also conjure the gruwels.
Bespicing: The act of Bespicing: The high priest or grandmaster takes the shirt off the schlemeasel and cuts it in into twelve pieces, which he ties onto the cats so that they can pick up the scent of the schlemeasel.
Tossing the Shrubby: This is the last action to occur before the tournament starts. Dwarves toss the cats collected from the twelve members of the Cats’ Cradle into the shrubby, a hexagram maze of shrubs.
Spurgmulin Team Assistances
Cats’ Cradle: A select group of twelve witches who give up their cats to dwarves, who then toss the cats into the shrubby to start the tournament.
Cheercasters: Sanguinati cheerleaders are called cheercasters and are mostly girls, but boys are chosen as well.
Dwarves: Serving as field hands or assistants, dwarves carry lighted candelabras, toss the cats in the shrubby, pull Head Magister Crumpecker’s carriage, and carry the velvet pillow that holds Spurgmulin’s famous grooming scissors.
Grandmaster: The grandmaster presides over each tournament and always has the final say over the outcome. O Enchantedness is usually the grandmaster for the tournaments.
Grossatete Choir: A small choir made up of inmates from Grossatete Sanatorium. They tend to sing dreary tunes.
Grossatete Orchestra: The Grossatete orchestra is a small tournament band, and they tend to play dismal funeral dirges or enraged battle hymns.
Honorary Candle Lighters: Two honorary candle lighters collect money in their witches' hats from spectators who purchase intervention petitions. The candle lighters then chant and lightcolored candles for or against a requested player — usually the schlemeasel. If they don’t mind the risk of being caught, spectators sometimes buy expensive black (death) candles sold under the counter. Black candles also conjure the gruwels.
Monkeys: Outfitted monkeys guide the legs of the ogres with pokin-poles. They also blow horns to call the cats back when they stray off the flat from fits of moon madness.
Mystic Broom Brigade: Mystic broom brigade performs air stunts at tournaments for entertainment. They fly high over the stadium, often while their brooms create colorful smoke images. They also have musical windmill horns attached to their broom handles.
Mystic Melodians: Is a tournament choir made up of half of the choir from Mystic Steeples; still, it is the largest choir in Hoopenfangia. Even their male singers tend to hit unusually high notes. Mystic Orchestra: Is a tournament orchestra made up of half of the orchestra from Mystic Steeples; still, it is the largest orchestra in Hoopenfangia. They have and use every known musical instrument. At tournaments, they particularly bang on war drums and tubular bells.
Mystic Melodians: Is a tournament choir made up of half of the choir from Mystic Steeples; still, it is the largest choir in Hoopenfangia. Even their male singers tend to hit unusually high notes. Mystic Orchestra: Is a tournament orchestra made up of half of the orchestra from Mystic Steeples; still, it is the largest orchestra in Hoopenfangia. They have and use every known musical instrument. At tournaments, they particularly bang on war drums and tubular bells.
Official Spurgmulin Cage Concierges and Hook Handlers: Two individuals who guard the schlemeasel in his or her cage while the schlemeasel is awaiting the start of the tournament. If the game is being held at Mystic Steeples, the schlemeasel is suspended in the air on a hook. The concierges also restrict the schlemeasel’s contacts and escort unauthorized people off the flat. Soothsayers serve as guards around the perimeter of the flat and stadium.
Ogre Rangers: The official team in charge of getting the ogres from their habitat at Mystic Menagerie to the tournament location. These ogres are less dangerous than wild ogres are, but they stillrequire a lot of spellwork to sedate them in the process of transportation; this is why they are blindfolded at the tournaments.
Referees: Referees judge the tournaments from the sidelines. But O Enchantedness usually overrules their verdicts. Batha Rosenwinkle is the official referee for the Spurgmulin Tournament when it is at Mystic Steeples.
Soothsayers: They not only serve as security at the tournaments, but they also do their famous chanting drones, supposedly to keep the ogres sedate, in order to keep the beasts from rebelling and attacking the spectators. Some believe the soothsayers do the opposite with their droning and are tryingto incite the ogres to attack the schlemeasel.
Toadvine Croakers: The second largest Sanguinati choir. They are a tournament choir made up of half of the members of their regular choir at Toadvine Citadel.
Toadvine Orchestra: This orchestra from Toadvine Citadel is the second largest orchestra affiliated with the Sanguinati. They have extra tuba players.
Twirlyurgy: Twirlyurgists are magisters of ecstatic dance where the theurgists spin around in circles, working themselves into a state of euphoria. This is used to conjure up the rolling bowlies at the start of the tournament and to sweep out negative spirits and vibrations, usually before or during Sanguinati events and rituals. Twirlyurgists wear long beaded necklaces with charms that they skillfully twirl around their necks, causing the charms to produce a high-pitched, otherworldly sound. This twirling and whirring are also believed to work as a vacuum, to draw or entice the Ancients down from the astral plane and conjure the gruwels from the pit of the earth.
Ogre Rangers: The official team in charge of getting the ogres from their habitat at Mystic Menagerie to the tournament location. These ogres are less dangerous than wild ogres are, but they stillrequire a lot of spellwork to sedate them in the process of transportation; this is why they are blindfolded at the tournaments.
Referees: Referees judge the tournaments from the sidelines. But O Enchantedness usually overrules their verdicts. Batha Rosenwinkle is the official referee for the Spurgmulin Tournament when it is at Mystic Steeples.
Soothsayers: They not only serve as security at the tournaments, but they also do their famous chanting drones, supposedly to keep the ogres sedate, in order to keep the beasts from rebelling and attacking the spectators. Some believe the soothsayers do the opposite with their droning and are tryingto incite the ogres to attack the schlemeasel.
Toadvine Croakers: The second largest Sanguinati choir. They are a tournament choir made up of half of the members of their regular choir at Toadvine Citadel.
Toadvine Orchestra: This orchestra from Toadvine Citadel is the second largest orchestra affiliated with the Sanguinati. They have extra tuba players.
Twirlyurgy: Twirlyurgists are magisters of ecstatic dance where the theurgists spin around in circles, working themselves into a state of euphoria. This is used to conjure up the rolling bowlies at the start of the tournament and to sweep out negative spirits and vibrations, usually before or during Sanguinati events and rituals. Twirlyurgists wear long beaded necklaces with charms that they skillfully twirl around their necks, causing the charms to produce a high-pitched, otherworldly sound. This twirling and whirring are also believed to work as a vacuum, to draw or entice the Ancients down from the astral plane and conjure the gruwels from the pit of the earth.
Cheercasters
Sanguinati cheerleaders are called cheercasters and are mostly girls, but boys are chosen as well.
The Sanguinettes cheer for Mystic Steeples. All Sanguinettes wear frilly purple uniforms and, with their wands, levitate their purple pom-poms in elaborate pageantry. They are known for their otherworldly acrobatics and cheers, where they bark out wild tongue twisters in layered cadence.
The Toadettes cheer for Toadvine Citadel. Female Toadettes wear floor-length, fitted green dresses. Male Toadettes wear fitted green-velvet suits. They all tend to convulse about and twirl their wands, making their pom-poms levitate in a wild surge. They also toss green smoke bombs and sound special horns that make earth-rattling croaking noises. When resting between cheers, the Toadettes sit on large carved pumpkins.
The Grossettesshow up (at least) for Grossatete Sanatorium. They wear black leather uniforms and tend to stand around sulking and sneering with black-lacquered fingernails and black lipstick. They have been known to dig up dirt and clover or demolish the stadium in their moments of rage and victory. Their tournament band tends to play dismal funeral dirges or enraged battle hymns.
Spurgmulin Obstacles
Burning Cauldrons: The cauldrons are scattered across the Spurgmulin flat and lit by the firewalkers, who expel flames from their wands before the tournament starts. Inside each cauldron is Toudi Woozy Brew, a potion that can hypnotize anyone who gets too close to the fumes. Naturally, the schlemeasel also wants to avoid falling into the boiling cauldrons.
Cats: The cats are usually affected with moon madness by the time the tournament starts, so they are extra vicious.
Gruwels: Gruwels reside at the pit of the earth and look like a cross between a blood-sucking tick and a slimy lizard.
Ogres: Enormous and frightful beasts that are blindfolded and stand on two legs like a human. They charge after the schlemeasel while the pawnikins guide them with ropes from their harnesses.
Rolling Bowlies: The twirlyurgy spin in circles over the flat, conjuring up several mini-tornadoes called rolling bowlies.
Ropes: Two aerowachee from one team control the Schlemeasel’s movements with seagrass ropes tied to his or her hands, and two aerowachees from the second team control the Schlemeasel’s movements with ropes tied to his or her feet. The 30-foot ropes are tied to the aerowachees’ brooms and lowered to the schlemeasel before the tournament starts.
Schlimy Pits: Like deep pools of slimy quicksand, schlimy pits designed to capture the schlemeasel and pull him under. The gruwels dwell temporarily in these pits, waiting to ensnare anyone who gets too close.
The Shrubby: A hexagram maze of shrubs where dwarves toss the cats collected from the twelve members of the Cats’ Cradle into at the start of the tournament.
Spurgmulin Equipment and Objects
Brooms: All aerowachees fly Missile Thistle Bristles. This is the only time Grossatete Sanatorium aerowachees are allowed to fly their brooms over the six-foot limit. This is a disadvantage for sanatorium players because they are more familiar and comfortable flying prison-grade brooms calledChika Bristles.
Cages: When the tournament is held at Grossatete Sanatorium or Toadvine Citadel, the schlemeasel is kept in a large cage until the tournament begins.
The Flat: A flat field of four-leaf clover where the tournament is played.
Grandmaster’s Tower: Located at Grossatete Sanatorium and Toadvine Citadel; the grandmaster, who presides over the Spurgmulin Tournament, usually does so from this lofty position.
Hooks: A big hook hangs from the Spurgmulin Dome ceiling at Mystic Steeples, and the cage and hook concierges suspend the schlemeasel from this hook before the tournament begins.
Intervention Petitions: Spectators purchase the right to submit petitions (requests written on paper) to the honorary candle lighters, who then light-colored candles with various purposes and recite chants in order to affect the outcome of the game or schlemeasel.
Lyngurium Gloves: Mystic Steeples Aerowachees and Pawnikins use special gloves made with lyngurium (lynx urine.) The sanatorium players have to use their bare hands unless they are wealthy or privileged.
Magic Wands: The pawnikins use sixteen-inch wands of yellow poplar with heliotrope cores.
The Open: The open-air space above the field where the aerowachees fly their brooms.
Pokin-poles: These ten-foot poles have stripes like candy canes. Monkeys use the poles to guide the legs of the ogres, thus keeping them on the flat.
Rattlesnake Rattlers: Used mostly by Mystic Steeples’ choir, rattlesnake rattlers are shaken to generate good energy and luck and to intimidate and hex the opposition.
Spurgmulin’s Scissors: The original silver, dragon-shaped scissors the official schlemeasel used to trim the poodle Spurgmulin’s hair. The high priest now uses these scissors to cut the schlemeasels shirt into twelve strips to tie around the cats’ necks during the bespicing ceremony.
Spurgmulin Scorestone: A large stone slate scoreboard with runes that shift to reveal game updates and players’ statistics.
Velvet Pillow: This fringed cushion is the legendary pillow upon which Spurgmulin (Rendum’s poodle) formerly slept. It is used now to transport Spurgmulin’s grooming scissors to the flat.
The Open: The open-air space above the field where the aerowachees fly their brooms.
Pokin-poles: These ten-foot poles have stripes like candy canes. Monkeys use the poles to guide the legs of the ogres, thus keeping them on the flat.
Rattlesnake Rattlers: Used mostly by Mystic Steeples’ choir, rattlesnake rattlers are shaken to generate good energy and luck and to intimidate and hex the opposition.
Spurgmulin’s Scissors: The original silver, dragon-shaped scissors the official schlemeasel used to trim the poodle Spurgmulin’s hair. The high priest now uses these scissors to cut the schlemeasels shirt into twelve strips to tie around the cats’ necks during the bespicing ceremony.
Spurgmulin Scorestone: A large stone slate scoreboard with runes that shift to reveal game updates and players’ statistics.
Velvet Pillow: This fringed cushion is the legendary pillow upon which Spurgmulin (Rendum’s poodle) formerly slept. It is used now to transport Spurgmulin’s grooming scissors to the flat.
Spurgmulin Tournament Attire
All Spurgmulin teams consist of pawnikins, aerowachees, and their coaches.
The schlemeasel is independent.
Spurgmulin Team Assistants wear black coats and hats with their feather down.
Fans and spectators wear formal attire, festively accessorized with souvenir hats and enchanted face powder in team colors, as well as badges, necklaces, banners, noisemakers, and flags.
Mystic Steeples:
The Spurgmulin team and coach for Mystic Steeples havemisty purple jackets featuring the team crest. They wear black hats with one purple feather turned up. All teams’ boots, pants, or skirts are black.
The Spurgmulin team and coach for Mystic Steeples havemisty purple jackets featuring the team crest. They wear black hats with one purple feather turned up. All teams’ boots, pants, or skirts are black.
Toadvine Citadel:
The Spurgmulin team and coach for Toadvine Citadel have green jackets featuring the team crest. They wear black hats with one green feather turned up. All teams’ boots, pants, or skirts are black.
The Spurgmulin team and coach for Toadvine Citadel have green jackets featuring the team crest. They wear black hats with one green feather turned up. All teams’ boots, pants, or skirts are black.
Grossatete Sanatorium:
The Spurgmulin team and coach for Grossatete Sanatorium have black jackets featuring the team crest. They wear black hats with one black feather turned up. All teams’ boots, pants, or skirts are black.
The Spurgmulin team and coach for Grossatete Sanatorium have black jackets featuring the team crest. They wear black hats with one black feather turned up. All teams’ boots, pants, or skirts are black.
Spurgmulin Tryouts
Spurgmulin Team
Tryouts for the Spurgmulin Teams (Mystic Steeples, Grossatete Sanatorium, or Toadvine Citadel) happens twice a year. New apprentices are discouraged from joining the Spurgmulin team unless they show a promising skill and stamina for the position they are trying out for and maintain high marks and good points on their Progress Gauge Reports. It is nearly impossible for newly accepted players to make first-string, so they usually sit on the sidelines until a player is injured, which is rather often.
Cheercasters
Tryouts for Cheercasters are held once a year at Mystic Steeples, Grossatete Sanatorium, and Toadvine Citadel. Apprentice cheercasters must maintain high marks. All cheercasters must maintain good points on their Progress Gauge Reports, be flexible and strong, have a good yelling voice, and mostly show enthusiasm.
Spurgmulin Books and Training Guides
The Ultimate Aerowachee Maneuvers Guide: by Westcott Waite. This book has slow-moving images that show every standard, and freestyle broom maneuvers such as the snap-up roulette split and the torque spring cloud ripper, plus several new but trickier aerobatic moves such as the inverted loop-the-loop, the tailslide spin flight, the rolling crestycrux flatspin, and the controversial new maneuver called the upright hammer stale.
Sacrifices or Schlemeasels — A History of Spurgmulin: A book by Amrita Utilis. *Write-up on the book jacket: This thought-provoking but controversial insider’s guide is back after being banned two-plus times. Author Utilis is known for little less than her ability to strike an explosive emotional response across this country. And in this revised reprint, she intends to prove that the Sanguinati elite has always been led by a dark tradition once practiced by an obscure fringe of covens who committed human sacrifice — a revelation so brazen, Rendum LaRock must be quaking in his corpse.
Spurgmulin Retail and Enterprise
Schlemeasel Doll: Fans and spectators purchase schlemeasel dolls, which can be purchased in the exact likeness of the current schlemeasel male or female. Many use the doll in a game of tug of war by pulling the supplied little ropes around the doll’s hands and feet.
Spurgmulin Souvenir Shop: At Mystic Steeples, this sprawling shop is located next to the ticket booths in the tunnel leading to the Spurgmulin Dome; there is a Souvenir Shop at Toadvine Citadel as well. At the sanatorium, retailers set up outdoor booths to sell Spurgmulin merchandise such as hats and team ribbons.
Spurgmulin Sporting Surplus: Spurgmulin Sporting Surplus is located in Mystic City, in Severance, Hoopenfangia. It features a giant ogre statue squatting on top of the shop holding a sign announcing the shop's name.
Spurgie World: A warehouse of Spurgmulin equipment and merchandise, plus other enchanted sporting supplies, located in Sipwiset, Hoopenfangia.
Games
Convergence: Once a year, the Sanguinati who live all across Hoopenfangia come together for convergence, a weeklong motivational conference, where guest speakers discuss issues relevant to the Sanguinati. There are games, fellowship, and entertainments every night after the daily speakers are finished. Much of this is held outdoors.
Convocation: Also called mass assembly, convocation is a large formal assembly of Sanguinati held at Mystic Steeples at the end of every week (after all the daily assemblies throughout the rest of the week.) All six covens become unified for this assembly — around 1,860 people, plus Mystic Ministry, support staff, and other workers, many of whom were former apprentices, for approximately 2,000 members. Convocations are usually held on Saturday evenings in Mystic Chantry unless the head vespercestor calls for another day and location or feels the need to have an emergency convocation.
Sanguinati Awards: Throughout the year, the Sanguinati host various award ceremonies honoring outstanding achievements in everything from theater and sporting events, The Coveted Coven Awards, to changes in ministerial positions.
Talent Shows: A favorite yearly activity for Mystic Steeples, Toadvine Citadel, and Grossatete Sanatorium.
Holidays
All Hallows Eve: Samhain or Halloween is celebrated on October 31 from sundown through November 1, with parades and festivals all over Severance, Hoopenfangia.
Cupid’s Day: On the 14th of February, the Sanguinati celebrate Cupid by sending heart-shaped cards of affection to their loved ones and friends. There is also a Cupid’s Day parade held in Mystic City, where people on traveling floats, carriages, and flying carpets toss candy and chocolates to the crowds in the alleys.
Ostara: Easter’s name comes from the springtime fertility goddess Ostara, also known as Eastre.
Ostara is celebrated at the spring equinox in March. The Easter Bunny was Eastre’s Familiar and was originally a dying bird she took compassion upon and transformed into a rabbit that could lay colorful eggs.
Sabbat: Sabbats are major holidays for the witches. There are eight sabbats throughout the year including: A) Samhain, which is the same as Halloween or All Hallows Eve. B) Ostara, which includes Easter. (See info below). C) Yule, which includes Christmas and takes place during the winter solstice.
Samhain: Samhain is the same as Halloween. *See All Hallows Eve. Celebrated on Halloween, Samhain marks the end of summer and the beginning of winter.
Saint Persimmon’s Eve: October 2nd is the day when Ebenacea Persimmon became a new man, for he had spent the first half of his life a bitter and nasty thief of a man — so mean that most of the Sanguinati avoided him. But when he fell from a tree one October morning while spying on his neighbors, he became unable to pick himself off the ground until two of his worst enemies helped him up and took him to Mystic Infirmary. This touched Ebenacea so much that on his deathbed the next day, he gave his home and wealth to his enemies.
Yule: Yule includes Christmas and takes place during the winter solstice. In excess, the Sanguinati love to decorate, swap gifts under their trees — or under an extra flashy Jack-in-the-green — and wait for their King of Holly and all that’s jolly, Santa Claus himself, and all his eager little elves.
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